Expose texture_get_rd_texture
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@ -157,6 +157,8 @@ public:
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virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
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virtual RID texture_get_rd_texture_rid(RID p_texture, bool p_srgb = false) const = 0;
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/* SHADER API */
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enum ShaderMode {
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