Jolt physics: wake up a soft body when its transform changes
This updates `JoltSoftBody3D::set_transform()` to wake up the soft body after changing the transform. Previously, if you had a soft body that was sleeping in a steady state on a ground plane, and you then translated it upwards by 1 meter it would just hang in the air. Now it falls to the ground correctly. Issue #108090 has some details and an MRP (although that issue is mostly about other problems in SoftBody3D iteself).
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@ -606,6 +606,7 @@ void JoltSoftBody3D::set_transform(const Transform3D &p_transform) {
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vertex.mPosition = vertex.mPreviousPosition = relative_transform * vertex.mPosition;
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vertex.mVelocity = JPH::Vec3::sZero();
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}
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wake_up();
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}
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AABB JoltSoftBody3D::get_bounds() const {
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