Merge pull request #88628 from bruvzg/i_have_no_idea_what_im_doing
[macOS/iOS] Use hardware sampling rates for audio I/O.
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@ -1618,6 +1618,10 @@ float AudioServer::get_mix_rate() const {
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return AudioDriver::get_singleton()->get_mix_rate();
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}
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float AudioServer::get_input_mix_rate() const {
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return AudioDriver::get_singleton()->get_input_mix_rate();
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}
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float AudioServer::read_output_peak_db() const {
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return 0;
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}
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@ -1950,6 +1954,7 @@ void AudioServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
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ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
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ClassDB::bind_method(D_METHOD("get_input_mix_rate"), &AudioServer::get_input_mix_rate);
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ClassDB::bind_method(D_METHOD("get_driver_name"), &AudioServer::get_driver_name);
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