Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@ -32,14 +32,11 @@
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#include "scene/2d/cpu_particles_2d.h"
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/canvas_item_material.h"
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#include "scene/resources/curve_texture.h"
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#include "scene/resources/gradient_texture.h"
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#include "scene/resources/particle_process_material.h"
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#ifdef TOOLS_ENABLED
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#include "core/config/engine.h"
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#endif
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void GPUParticles2D::set_emitting(bool p_emitting) {
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// Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.
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