Remove unused headers in scene.

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Yufeng Ying
2024-12-20 22:05:53 +08:00
parent 216b3302f3
commit 73d85f46c9
142 changed files with 49 additions and 204 deletions

View File

@ -32,14 +32,11 @@
#include "scene/2d/cpu_particles_2d.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/particle_process_material.h"
#ifdef TOOLS_ENABLED
#include "core/config/engine.h"
#endif
void GPUParticles2D::set_emitting(bool p_emitting) {
// Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.