New particle system, mostly working, some small features missing.
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@ -687,7 +687,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
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}
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#if 0
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void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *material,Shader* shader) {
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void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) {
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if (canvas_shader.bind())
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rebind_texpixel_size=true;
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