Remove dead variable end_bone_tip_radius from SpringBoneSimulator
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@ -72,7 +72,7 @@ public:
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Vector3 prev_tail;
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Vector3 current_tail;
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Vector3 forward_vector;
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Quaternion prev_rot;
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Quaternion current_rot;
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float length = 0.0;
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};
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@ -104,7 +104,6 @@ public:
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bool extend_end_bone = false;
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BoneDirection end_bone_direction = BONE_DIRECTION_FROM_PARENT;
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float end_bone_length = 0.0;
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float end_bone_tip_radius = 0.02;
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CenterFrom center_from = CENTER_FROM_WORLD_ORIGIN;
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NodePath center_node;
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