Fix backward root motion in AnimationTree
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@ -268,7 +268,7 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe
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AnimationMixer::PlaybackInfo pi = p_playback_info;
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pi.start = 0.0;
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pi.end = cur_len;
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if (play_mode == PLAY_MODE_FORWARD) {
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if (node_backward ? cur_backward : !cur_backward) {
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pi.time = cur_playback_time;
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pi.delta = cur_delta;
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} else {
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