@ -10,4 +10,7 @@
|
||||
<tutorials>
|
||||
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="2" />
|
||||
</members>
|
||||
</class>
|
||||
|
||||
@ -46,6 +46,7 @@
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="2" />
|
||||
<member name="pose" type="StringName" setter="set_pose_name" getter="get_pose_name" default="&"default"">
|
||||
The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
|
||||
Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface].
|
||||
|
||||
Reference in New Issue
Block a user