Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'. - Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree). - Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages - Improve OK Button disablement (something should be selected)
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@ -183,18 +183,13 @@ void EditorCommandPalette::_notification(int p_what) {
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}
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}
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void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid()) {
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switch (k->get_keycode()) {
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case Key::UP:
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case Key::DOWN:
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case Key::PAGEUP:
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case Key::PAGEDOWN: {
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search_options->gui_input(k);
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} break;
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default:
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break;
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void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_event) {
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// Redirect navigational key events to the tree.
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Ref<InputEventKey> key = p_event;
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if (key.is_valid()) {
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if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
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search_options->gui_input(key);
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command_search_box->accept_event();
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}
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}
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}
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