Implement blending audio feature to AnimationTree
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@ -307,6 +307,10 @@ void AudioStreamPlayer::_bus_layout_changed() {
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notify_property_list_changed();
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}
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bool AudioStreamPlayer::has_stream_playback() {
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return !stream_playbacks.is_empty();
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}
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Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
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ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
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return stream_playbacks[stream_playbacks.size() - 1];
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@ -347,6 +351,7 @@ void AudioStreamPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
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ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
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ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer::has_stream_playback);
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ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
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@ -107,6 +107,7 @@ public:
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void set_stream_paused(bool p_pause);
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bool get_stream_paused() const;
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bool has_stream_playback();
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Ref<AudioStreamPlayback> get_stream_playback();
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AudioStreamPlayer();
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