[MP] Let MultiplayerAPI handle packet relaying and peer signaling.

MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
This commit is contained in:
Fabio Alessandrelli
2022-10-08 20:50:19 +02:00
parent 03e5de37ae
commit 7536d15fe3
17 changed files with 465 additions and 446 deletions

View File

@ -47,10 +47,9 @@ private:
};
enum {
SYSCH_CONFIG = 0,
SYSCH_RELIABLE = 1,
SYSCH_UNRELIABLE = 2,
SYSCH_MAX = 3
SYSCH_RELIABLE = 0,
SYSCH_UNRELIABLE = 1,
SYSCH_MAX = 2
};
enum Mode {
@ -66,8 +65,6 @@ private:
int target_peer = 0;
bool server_relay = true;
ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
HashMap<int, Ref<ENetConnection>> hosts;
@ -77,18 +74,18 @@ private:
ENetPacket *packet = nullptr;
int from = 0;
int channel = 0;
TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
};
List<Packet> incoming_packets;
Packet current_packet;
void _store_packet(int32_t p_source, ENetConnection::Event &p_event);
void _pop_current_packet();
bool _parse_server_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
bool _parse_client_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
bool _parse_mesh_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event, int p_peer_id);
void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet);
void _notify_peers(int p_id, bool p_connected);
void _destroy_unused(ENetPacket *p_packet);
_FORCE_INLINE_ bool _is_active() const { return active_mode != MODE_NONE; }
@ -99,10 +96,15 @@ protected:
public:
virtual void set_target_peer(int p_peer) override;
virtual int get_packet_peer() const override;
virtual TransferMode get_packet_mode() const override;
virtual int get_packet_channel() const override;
virtual void poll() override;
virtual bool is_server() const override;
virtual bool is_server_relay_supported() const override;
// Overridden so we can instrument the DTLSServer when needed.
virtual void set_refuse_new_connections(bool p_enabled) override;
@ -125,8 +127,6 @@ public:
void disconnect_peer(int p_peer, bool now = false);
void set_bind_ip(const IPAddress &p_ip);
void set_server_relay_enabled(bool p_enabled);
bool is_server_relay_enabled() const;
Ref<ENetConnection> get_host() const;
Ref<ENetPacketPeer> get_peer(int p_id) const;