[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol.
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@ -47,10 +47,9 @@ private:
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};
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enum {
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SYSCH_CONFIG = 0,
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SYSCH_RELIABLE = 1,
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SYSCH_UNRELIABLE = 2,
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SYSCH_MAX = 3
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SYSCH_RELIABLE = 0,
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SYSCH_UNRELIABLE = 1,
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SYSCH_MAX = 2
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};
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enum Mode {
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@ -66,8 +65,6 @@ private:
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int target_peer = 0;
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bool server_relay = true;
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ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
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HashMap<int, Ref<ENetConnection>> hosts;
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@ -77,18 +74,18 @@ private:
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ENetPacket *packet = nullptr;
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int from = 0;
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int channel = 0;
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TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
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};
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List<Packet> incoming_packets;
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Packet current_packet;
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void _store_packet(int32_t p_source, ENetConnection::Event &p_event);
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void _pop_current_packet();
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bool _parse_server_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
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bool _parse_client_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event);
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bool _parse_mesh_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event, int p_peer_id);
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void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet);
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void _notify_peers(int p_id, bool p_connected);
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void _destroy_unused(ENetPacket *p_packet);
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_FORCE_INLINE_ bool _is_active() const { return active_mode != MODE_NONE; }
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@ -99,10 +96,15 @@ protected:
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public:
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virtual void set_target_peer(int p_peer) override;
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virtual int get_packet_peer() const override;
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virtual TransferMode get_packet_mode() const override;
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virtual int get_packet_channel() const override;
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virtual void poll() override;
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virtual bool is_server() const override;
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virtual bool is_server_relay_supported() const override;
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// Overridden so we can instrument the DTLSServer when needed.
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virtual void set_refuse_new_connections(bool p_enabled) override;
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@ -125,8 +127,6 @@ public:
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void disconnect_peer(int p_peer, bool now = false);
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void set_bind_ip(const IPAddress &p_ip);
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void set_server_relay_enabled(bool p_enabled);
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bool is_server_relay_enabled() const;
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Ref<ENetConnection> get_host() const;
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Ref<ENetPacketPeer> get_peer(int p_id) const;
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