Scene: Remove unused mesh_materials StringNames
They were added in 8be2fabbe5 (2.1 era) but
were likely a first attempt that didn't get unused in the end.
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@ -216,10 +216,6 @@ public:
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StringName use_in_baked_light;
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StringName use_dynamic_gi;
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#endif
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enum {
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MAX_MATERIALS = 32
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};
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StringName mesh_materials[MAX_MATERIALS];
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};
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#endif // SCENE_STRING_NAMES_H
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