Enable setting of collision iterations in Physics2DServer
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost.
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@ -593,6 +593,8 @@ public:
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virtual bool is_flushing_queries() const = 0;
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virtual void set_collision_iterations(int iterations) = 0;
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enum ProcessInfo {
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INFO_ACTIVE_OBJECTS,
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