Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse

Use `append_` instead of `parse_` for `String` methods.
This commit is contained in:
Thaddeus Crews
2025-03-29 10:16:33 -05:00
62 changed files with 245 additions and 274 deletions

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@ -934,7 +934,7 @@ bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_
void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
memnew_placement(r_dest, String());
r_dest->parse_utf16(p_contents);
r_dest->append_utf16(p_contents);
}
// string_name.h