Rework migration of animate_physical_bones to compatibility
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@ -243,6 +243,8 @@
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<return type="void" />
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<param index="0" name="enabled" type="bool" />
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<description>
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This method exists for compatibility with old structures in which the [Skeleton3D] does not have a [PhysicalBoneSimulator3D] as a child, but directly has [PhysicalBone3D]s as children.
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In case you need to raycast to it without running [method physical_bones_start_simulation], call this method with [code]enabled == true[/code].
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</description>
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</method>
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<method name="set_bone_enabled">
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