Rework migration of animate_physical_bones to compatibility

This commit is contained in:
Silc Lizard (Tokage) Renew
2024-06-23 16:05:04 +09:00
parent 6b281c0c07
commit 793f3832e5
5 changed files with 14 additions and 9 deletions

View File

@ -243,6 +243,8 @@
<return type="void" />
<param index="0" name="enabled" type="bool" />
<description>
This method exists for compatibility with old structures in which the [Skeleton3D] does not have a [PhysicalBoneSimulator3D] as a child, but directly has [PhysicalBone3D]s as children.
In case you need to raycast to it without running [method physical_bones_start_simulation], call this method with [code]enabled == true[/code].
</description>
</method>
<method name="set_bone_enabled">