Initialize class variables with default values in scene/ [2/2]

This commit is contained in:
Rafał Mikrut
2021-02-09 18:24:36 +01:00
parent df9c98e107
commit 7961a1dea3
171 changed files with 1007 additions and 1889 deletions

View File

@ -39,7 +39,7 @@ class SpinBox : public Range {
GDCLASS(SpinBox, Range);
LineEdit *line_edit;
int last_w;
int last_w = 0;
Timer *range_click_timer;
void _range_click_timeout();
@ -52,11 +52,11 @@ class SpinBox : public Range {
void _line_edit_input(const Ref<InputEvent> &p_event);
struct Drag {
float base_val = 0;
float base_val = 0.0;
bool allowed = false;
bool enabled = false;
Vector2 capture_pos;
float diff_y = 0;
float diff_y = 0.0;
} drag;
void _line_edit_focus_exit();