From 15cecfdac54b8784638117adf25b72369de83074 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pa=CC=84vels=20Nadtoc=CC=8Cajevs?= <7645683+bruvzg@users.noreply.github.com> Date: Tue, 22 Apr 2025 18:42:59 +0300 Subject: [PATCH] Add `SVGTexture` importer. --- doc/classes/ResourceImporterSVG.xml | 25 ++++++ doc/classes/SVGTexture.xml | 16 +++- editor/editor_node.cpp | 5 ++ editor/import/resource_importer_svg.cpp | 104 ++++++++++++++++++++++++ editor/import/resource_importer_svg.h | 54 ++++++++++++ editor/register_editor_types.cpp | 2 + scene/resources/svg_texture.cpp | 6 +- scene/resources/svg_texture.h | 1 + 8 files changed, 208 insertions(+), 5 deletions(-) create mode 100644 doc/classes/ResourceImporterSVG.xml create mode 100644 editor/import/resource_importer_svg.cpp create mode 100644 editor/import/resource_importer_svg.h diff --git a/doc/classes/ResourceImporterSVG.xml b/doc/classes/ResourceImporterSVG.xml new file mode 100644 index 00000000000..4c14c85410a --- /dev/null +++ b/doc/classes/ResourceImporterSVG.xml @@ -0,0 +1,25 @@ + + + + Imports a SVG file as a scalable texture for use in 2D or 3D rendering. + + + This importer imports [SVGTexture] resources. See also [ResourceImporterTexture] and [ResourceImporterImage]. + + + + + + SVG texture scale. [code]1.0[/code] is the original SVG size. Higher values result in a larger image. + + + If set, remaps SVG texture colors according to [Color]-[Color] map. + + + If [code]true[/code], uses lossless compression for the SVG source. + + + Overrides texture saturation. + + + diff --git a/doc/classes/SVGTexture.xml b/doc/classes/SVGTexture.xml index 3133d58e39b..497d4b4c88c 100644 --- a/doc/classes/SVGTexture.xml +++ b/doc/classes/SVGTexture.xml @@ -19,6 +19,12 @@ Creates a new [SVGTexture] and initializes it by allocating and setting the SVG data from string. + + + + Returns SVG source code. + + @@ -26,6 +32,13 @@ Resizes the texture to the specified dimensions. + + + + + Sets SVG source code. + + @@ -38,8 +51,5 @@ Overrides texture saturation. - - SVG source code. - diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f264fd73fd1..a3a152ab344 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -128,6 +128,7 @@ #include "editor/import/resource_importer_imagefont.h" #include "editor/import/resource_importer_layered_texture.h" #include "editor/import/resource_importer_shader_file.h" +#include "editor/import/resource_importer_svg.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" @@ -7275,6 +7276,10 @@ EditorNode::EditorNode() { import_image.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_image); + Ref import_svg; + import_svg.instantiate(); + ResourceFormatImporter::get_singleton()->add_importer(import_svg); + Ref import_texture_atlas; import_texture_atlas.instantiate(); ResourceFormatImporter::get_singleton()->add_importer(import_texture_atlas); diff --git a/editor/import/resource_importer_svg.cpp b/editor/import/resource_importer_svg.cpp new file mode 100644 index 00000000000..8a9f34f1e64 --- /dev/null +++ b/editor/import/resource_importer_svg.cpp @@ -0,0 +1,104 @@ +/**************************************************************************/ +/* resource_importer_svg.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "resource_importer_svg.h" + +#include "core/io/file_access.h" +#include "scene/resources/svg_texture.h" + +String ResourceImporterSVG::get_importer_name() const { + return "svg"; +} + +String ResourceImporterSVG::get_visible_name() const { + return "SVGTexture"; +} + +void ResourceImporterSVG::get_recognized_extensions(List *p_extensions) const { + p_extensions->push_back("svg"); +} + +String ResourceImporterSVG::get_save_extension() const { + return "svgtex"; +} + +String ResourceImporterSVG::get_resource_type() const { + return "SVGTexture"; +} + +bool ResourceImporterSVG::get_option_visibility(const String &p_path, const String &p_option, const HashMap &p_options) const { + return true; +} + +int ResourceImporterSVG::get_preset_count() const { + return 0; +} + +String ResourceImporterSVG::get_preset_name(int p_idx) const { + return String(); +} + +void ResourceImporterSVG::get_import_options(const String &p_path, List *r_options, int p_preset) const { + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "base_scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "saturation", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 1.0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "color_map"), Dictionary())); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true)); +} + +Error ResourceImporterSVG::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { + Ref svg_tex; + svg_tex.instantiate(); + + String source = FileAccess::get_file_as_string(p_source_file); + ERR_FAIL_COND_V_MSG(source.is_empty(), ERR_CANT_OPEN, vformat("Cannot open file from path \"%s\".", p_source_file)); + + double base_scale = p_options["base_scale"]; + double saturation = p_options["saturation"]; + Dictionary color_map = p_options["color_map"]; + + svg_tex->set_base_scale(base_scale); + svg_tex->set_saturation(saturation); + svg_tex->set_color_map(color_map); + svg_tex->set_source(source); + + ERR_FAIL_COND_V_MSG(svg_tex->get_rid().is_null(), ERR_CANT_OPEN, vformat("Failed loading SVG, unsupported or invalid SVG data in \"%s\".", p_source_file)); + + int flg = 0; + if ((bool)p_options["compress"]) { + flg |= ResourceSaver::SaverFlags::FLAG_COMPRESS; + } + + print_verbose("Saving to: " + p_save_path + ".svgtex"); + Error err = ResourceSaver::save(svg_tex, p_save_path + ".svgtex", flg); + ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Cannot save SVG texture to file \"%s.svgtex\".", p_save_path)); + print_verbose("Done saving to: " + p_save_path + ".svgtex"); + + return OK; +} diff --git a/editor/import/resource_importer_svg.h b/editor/import/resource_importer_svg.h new file mode 100644 index 00000000000..20cc90f88c2 --- /dev/null +++ b/editor/import/resource_importer_svg.h @@ -0,0 +1,54 @@ +/**************************************************************************/ +/* resource_importer_svg.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#pragma once + +#include "core/io/resource_importer.h" + +class ResourceImporterSVG : public ResourceImporter { + GDCLASS(ResourceImporterSVG, ResourceImporter); + +public: + virtual String get_importer_name() const override; + virtual String get_visible_name() const override; + virtual void get_recognized_extensions(List *p_extensions) const override; + virtual String get_save_extension() const override; + virtual String get_resource_type() const override; + + virtual int get_preset_count() const override; + virtual String get_preset_name(int p_idx) const override; + + virtual void get_import_options(const String &p_path, List *r_options, int p_preset = 0) const override; + virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap &p_options) const override; + + virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; + + virtual bool can_import_threaded() const override { return true; } +}; diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp index 80551de8067..65e1aafa485 100644 --- a/editor/register_editor_types.cpp +++ b/editor/register_editor_types.cpp @@ -65,6 +65,7 @@ #include "editor/import/resource_importer_imagefont.h" #include "editor/import/resource_importer_layered_texture.h" #include "editor/import/resource_importer_shader_file.h" +#include "editor/import/resource_importer_svg.h" #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" @@ -197,6 +198,7 @@ void register_editor_types() { GDREGISTER_CLASS(ResourceImporterDynamicFont); GDREGISTER_CLASS(ResourceImporterImage); GDREGISTER_CLASS(ResourceImporterImageFont); + GDREGISTER_CLASS(ResourceImporterSVG); GDREGISTER_CLASS(ResourceImporterLayeredTexture); GDREGISTER_CLASS(ResourceImporterOBJ); GDREGISTER_CLASS(ResourceImporterScene); diff --git a/scene/resources/svg_texture.cpp b/scene/resources/svg_texture.cpp index 3e3ce5994c1..a0e47f5a1af 100644 --- a/scene/resources/svg_texture.cpp +++ b/scene/resources/svg_texture.cpp @@ -186,7 +186,9 @@ RID SVGTexture::_load_at_scale(double p_scale, bool p_set_size) const { const bool upsample = !Math::is_equal_approx(Math::round(p_scale * base_scale), p_scale * base_scale); Error err = ImageLoaderSVG::create_image_from_string(img, source, p_scale * base_scale, upsample, cmap); - ERR_FAIL_COND_V_MSG(err != OK, RID(), "Failed generating icon, unsupported or invalid SVG data in default theme."); + if (err != OK) { + return RID(); + } #else img = Image::create_empty(Math::round(16 * p_scale * base_scale), Math::round(16 * p_scale * base_scale), false, Image::FORMAT_RGBA8); #endif @@ -365,7 +367,7 @@ void SVGTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_color_map"), &SVGTexture::get_color_map); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &SVGTexture::set_size_override); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "source", PROPERTY_HINT_MULTILINE_TEXT), "set_source", "get_source"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "_source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_STORAGE), "set_source", "get_source"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "base_scale", PROPERTY_HINT_RANGE, "0.01,10.0,0.01"), "set_base_scale", "get_base_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "saturation", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_saturation", "get_saturation"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_map"), "set_color_map", "get_color_map"); diff --git a/scene/resources/svg_texture.h b/scene/resources/svg_texture.h index 65ceec8c0a2..2fb2fa980a9 100644 --- a/scene/resources/svg_texture.h +++ b/scene/resources/svg_texture.h @@ -37,6 +37,7 @@ class BitMap; class SVGTexture : public Texture2D { GDCLASS(SVGTexture, Texture2D); + RES_BASE_EXTENSION("svgtex"); String source; float base_scale = 1.0;