Merge pull request #94324 from SomeRanDev/shader_hint_enum

GDShader: Add `hint_enum` for `uniform int`
This commit is contained in:
Rémi Verschelde
2024-08-20 10:01:57 +02:00
5 changed files with 157 additions and 8 deletions

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@ -59,6 +59,7 @@ public:
TK_FLOAT_CONSTANT,
TK_INT_CONSTANT,
TK_UINT_CONSTANT,
TK_STRING_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_BVEC2,
@ -175,6 +176,7 @@ public:
TK_HINT_ANISOTROPY_TEXTURE,
TK_HINT_SOURCE_COLOR,
TK_HINT_RANGE,
TK_HINT_ENUM,
TK_HINT_INSTANCE_INDEX,
TK_HINT_SCREEN_TEXTURE,
TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
@ -623,6 +625,7 @@ public:
enum Hint {
HINT_NONE,
HINT_RANGE,
HINT_ENUM,
HINT_SOURCE_COLOR,
HINT_NORMAL,
HINT_ROUGHNESS_NORMAL,
@ -661,6 +664,7 @@ public:
TextureFilter filter = FILTER_DEFAULT;
TextureRepeat repeat = REPEAT_DEFAULT;
float hint_range[3];
PackedStringArray hint_enum_names;
int instance_index = 0;
String group;
String subgroup;