Dead code tells no tales
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@ -105,7 +105,7 @@ public:
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}
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static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
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#if 1
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//do the function 'd' as defined by pb. I think is is dot product of some sort
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#define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z))
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@ -120,33 +120,6 @@ public:
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if (mub > 1) mub = 1;
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c1 = p1.linear_interpolate(p2, mua);
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c2 = q1.linear_interpolate(q2, mub);
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#else
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//this is broken do not use
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Vector3 u = p2 - p1;
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Vector3 v = q2 - q1;
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Vector3 w = p1 - q1;
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float a = u.dot(u);
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float b = u.dot(v);
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float c = v.dot(v); // always >= 0
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float d = u.dot(w);
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float e = v.dot(w);
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float D = a * c - b * b; // always >= 0
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float sc, tc;
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// compute the line parameters of the two closest points
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if (D < CMP_EPSILON) { // the lines are almost parallel
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sc = 0.0;
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tc = (b > c ? d / b : e / c); // use the largest denominator
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} else {
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sc = (b * e - c * d) / D;
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tc = (a * e - b * d) / D;
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}
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c1 = w + sc * u;
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c2 = w + tc * v;
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// get the difference of the two closest points
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//Vector dP = w + (sc * u) - (tc * v); // = L1(sc) - L2(tc)
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#endif
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}
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static real_t get_closest_distance_between_segments(const Vector3 &p_from_a, const Vector3 &p_to_a, const Vector3 &p_from_b, const Vector3 &p_to_b) {
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