doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@ -10,40 +10,33 @@
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</tutorials>
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<methods>
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<method name="_pressed" qualifiers="virtual">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
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</description>
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</method>
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<method name="_toggled" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="button_pressed" type="bool" />
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<description>
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Called when the button is toggled (only if [member toggle_mode] is active).
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</description>
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</method>
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<method name="get_draw_mode" qualifiers="const">
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<return type="int" enum="BaseButton.DrawMode">
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</return>
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<return type="int" enum="BaseButton.DrawMode" />
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<description>
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Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
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</description>
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</method>
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<method name="is_hovered" qualifiers="const">
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<return type="bool">
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</return>
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
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</description>
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</method>
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<method name="set_pressed_no_signal">
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<return type="void">
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</return>
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<argument index="0" name="pressed" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="pressed" type="bool" />
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<description>
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Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
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[b]Note:[/b] This method doesn't unpress other buttons in [member button_group].
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@ -104,8 +97,7 @@
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</description>
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</signal>
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<signal name="toggled">
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<argument index="0" name="button_pressed" type="bool" />
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<description>
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Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.
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</description>
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