doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@ -11,130 +11,99 @@
</tutorials>
<methods>
<method name="action_add_event">
<return type="void">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="event" type="InputEvent" />
<description>
Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
</description>
</method>
<method name="action_erase_event">
<return type="void">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="event" type="InputEvent" />
<description>
Removes an [InputEvent] from an action.
</description>
</method>
<method name="action_erase_events">
<return type="void">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<return type="void" />
<argument index="0" name="action" type="StringName" />
<description>
Removes all events from an action.
</description>
</method>
<method name="action_get_deadzone">
<return type="float">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<return type="float" />
<argument index="0" name="action" type="StringName" />
<description>
Returns a deadzone value for the action.
</description>
</method>
<method name="action_get_events">
<return type="Array">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<return type="Array" />
<argument index="0" name="action" type="StringName" />
<description>
Returns an array of [InputEvent]s associated with a given action.
</description>
</method>
<method name="action_has_event">
<return type="bool">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<return type="bool" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="event" type="InputEvent" />
<description>
Returns [code]true[/code] if the action has the given [InputEvent] associated with it.
</description>
</method>
<method name="action_set_deadzone">
<return type="void">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<argument index="1" name="deadzone" type="float">
</argument>
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="deadzone" type="float" />
<description>
Sets a deadzone value for the action.
</description>
</method>
<method name="add_action">
<return type="void">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<argument index="1" name="deadzone" type="float" default="0.5">
</argument>
<return type="void" />
<argument index="0" name="action" type="StringName" />
<argument index="1" name="deadzone" type="float" default="0.5" />
<description>
Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code].
An [InputEvent] can then be added to this action with [method action_add_event].
</description>
</method>
<method name="erase_action">
<return type="void">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<return type="void" />
<argument index="0" name="action" type="StringName" />
<description>
Removes an action from the [InputMap].
</description>
</method>
<method name="event_is_action" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<argument index="1" name="action" type="StringName">
</argument>
<argument index="2" name="exact_match" type="bool" default="false">
</argument>
<return type="bool" />
<argument index="0" name="event" type="InputEvent" />
<argument index="1" name="action" type="StringName" />
<argument index="2" name="exact_match" type="bool" default="false" />
<description>
Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
If [code]exact_match[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="get_actions">
<return type="Array">
</return>
<return type="Array" />
<description>
Returns an array of all actions in the [InputMap].
</description>
</method>
<method name="has_action" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="action" type="StringName">
</argument>
<return type="bool" />
<argument index="0" name="action" type="StringName" />
<description>
Returns [code]true[/code] if the [InputMap] has a registered action with the given name.
</description>
</method>
<method name="load_from_project_settings">
<return type="void">
</return>
<return type="void" />
<description>
Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings].
</description>