doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@ -11,43 +11,32 @@
</tutorials>
<methods>
<method name="add_collision_exception_with">
<return type="void">
</return>
<argument index="0" name="body" type="Node">
</argument>
<return type="void" />
<argument index="0" name="body" type="Node" />
<description>
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
<method name="get_axis_lock" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
</argument>
<return type="bool" />
<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
<description>
Returns [code]true[/code] if the specified linear or rotational [code]axis[/code] is locked.
</description>
</method>
<method name="get_collision_exceptions">
<return type="PhysicsBody3D[]">
</return>
<return type="PhysicsBody3D[]" />
<description>
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
<method name="move_and_collide">
<return type="KinematicCollision3D">
</return>
<argument index="0" name="rel_vec" type="Vector3">
</argument>
<argument index="1" name="infinite_inertia" type="bool" default="true">
</argument>
<argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
</argument>
<argument index="3" name="test_only" type="bool" default="false">
</argument>
<argument index="4" name="safe_margin" type="float" default="0.001">
</argument>
<return type="KinematicCollision3D" />
<argument index="0" name="rel_vec" type="Vector3" />
<argument index="1" name="infinite_inertia" type="bool" default="true" />
<argument index="2" name="exclude_raycast_shapes" type="bool" default="true" />
<argument index="3" name="test_only" type="bool" default="false" />
<argument index="4" name="safe_margin" type="float" default="0.001" />
<description>
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
@ -55,40 +44,28 @@
</description>
</method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
<argument index="0" name="body" type="Node">
</argument>
<return type="void" />
<argument index="0" name="body" type="Node" />
<description>
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
<method name="set_axis_lock">
<return type="void">
</return>
<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
</argument>
<argument index="1" name="lock" type="bool">
</argument>
<return type="void" />
<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
<argument index="1" name="lock" type="bool" />
<description>
Locks or unlocks the specified linear or rotational [code]axis[/code] depending on the value of [code]lock[/code].
</description>
</method>
<method name="test_move">
<return type="bool">
</return>
<argument index="0" name="from" type="Transform3D">
</argument>
<argument index="1" name="rel_vec" type="Vector3">
</argument>
<argument index="2" name="infinite_inertia" type="bool" default="true">
</argument>
<argument index="3" name="exclude_raycast_shapes" type="bool" default="true">
</argument>
<argument index="4" name="collision" type="KinematicCollision3D" default="null">
</argument>
<argument index="5" name="safe_margin" type="float" default="0.001">
</argument>
<return type="bool" />
<argument index="0" name="from" type="Transform3D" />
<argument index="1" name="rel_vec" type="Vector3" />
<argument index="2" name="infinite_inertia" type="bool" default="true" />
<argument index="3" name="exclude_raycast_shapes" type="bool" default="true" />
<argument index="4" name="collision" type="KinematicCollision3D" default="null" />
<argument index="5" name="safe_margin" type="float" default="0.001" />
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
[code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one).