doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@ -11,10 +11,8 @@
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</tutorials>
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<methods>
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<method name="cast_motion">
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<return type="Array">
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</return>
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D">
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</argument>
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<description>
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Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object.
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Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
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@ -22,21 +20,16 @@
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</description>
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</method>
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<method name="collide_shape">
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<return type="Array">
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</return>
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D">
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</argument>
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<argument index="1" name="max_results" type="int" default="32">
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</argument>
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
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</description>
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</method>
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<method name="get_rest_info">
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<return type="Dictionary">
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</return>
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D">
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</argument>
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<return type="Dictionary" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields:
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@ -50,20 +43,13 @@
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</description>
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</method>
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<method name="intersect_point">
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<return type="Array">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="max_results" type="int" default="32">
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</argument>
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<argument index="2" name="exclude" type="Array" default="[]">
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</argument>
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<argument index="3" name="collision_layer" type="int" default="2147483647">
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</argument>
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<argument index="4" name="collide_with_bodies" type="bool" default="true">
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</argument>
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<argument index="5" name="collide_with_areas" type="bool" default="false">
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</argument>
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<return type="Array" />
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<argument index="0" name="point" type="Vector2" />
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<argument index="1" name="max_results" type="int" default="32" />
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<argument index="2" name="exclude" type="Array" default="[]" />
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<argument index="3" name="collision_layer" type="int" default="2147483647" />
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<argument index="4" name="collide_with_bodies" type="bool" default="true" />
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<argument index="5" name="collide_with_areas" type="bool" default="false" />
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<description>
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Checks whether a point is inside any solid shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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@ -76,40 +62,25 @@
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</description>
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</method>
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<method name="intersect_point_on_canvas">
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<return type="Array">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<argument index="1" name="canvas_instance_id" type="int">
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</argument>
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<argument index="2" name="max_results" type="int" default="32">
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</argument>
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<argument index="3" name="exclude" type="Array" default="[]">
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</argument>
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<argument index="4" name="collision_layer" type="int" default="2147483647">
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</argument>
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<argument index="5" name="collide_with_bodies" type="bool" default="true">
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</argument>
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<argument index="6" name="collide_with_areas" type="bool" default="false">
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</argument>
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<return type="Array" />
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<argument index="0" name="point" type="Vector2" />
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<argument index="1" name="canvas_instance_id" type="int" />
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<argument index="2" name="max_results" type="int" default="32" />
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<argument index="3" name="exclude" type="Array" default="[]" />
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<argument index="4" name="collision_layer" type="int" default="2147483647" />
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<argument index="5" name="collide_with_bodies" type="bool" default="true" />
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<argument index="6" name="collide_with_areas" type="bool" default="false" />
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<description>
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</description>
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</method>
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<method name="intersect_ray">
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<return type="Dictionary">
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</return>
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<argument index="0" name="from" type="Vector2">
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</argument>
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<argument index="1" name="to" type="Vector2">
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</argument>
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<argument index="2" name="exclude" type="Array" default="[]">
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</argument>
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<argument index="3" name="collision_layer" type="int" default="2147483647">
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</argument>
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<argument index="4" name="collide_with_bodies" type="bool" default="true">
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</argument>
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<argument index="5" name="collide_with_areas" type="bool" default="false">
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</argument>
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<return type="Dictionary" />
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<argument index="0" name="from" type="Vector2" />
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<argument index="1" name="to" type="Vector2" />
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<argument index="2" name="exclude" type="Array" default="[]" />
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<argument index="3" name="collision_layer" type="int" default="2147483647" />
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<argument index="4" name="collide_with_bodies" type="bool" default="true" />
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<argument index="5" name="collide_with_areas" type="bool" default="false" />
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<description>
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Intersects a ray in a given space. The returned object is a dictionary with the following fields:
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[code]collider[/code]: The colliding object.
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@ -124,12 +95,9 @@
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</description>
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</method>
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<method name="intersect_shape">
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<return type="Array">
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</return>
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D">
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</argument>
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<argument index="1" name="max_results" type="int" default="32">
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</argument>
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<return type="Array" />
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<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
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