doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@ -11,189 +11,143 @@
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</tutorials>
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<methods>
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<method name="Plane" qualifiers="constructor">
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<return type="Plane">
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</return>
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<return type="Plane" />
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<description>
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Constructs a default-initialized [Plane] with all components set to [code]0[/code].
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</description>
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</method>
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<method name="Plane" qualifiers="constructor">
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<return type="Plane">
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</return>
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<argument index="0" name="from" type="Plane">
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</argument>
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<return type="Plane" />
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<argument index="0" name="from" type="Plane" />
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<description>
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Constructs a [Plane] as a copy of the given [Plane].
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</description>
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</method>
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<method name="Plane" qualifiers="constructor">
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<return type="Plane">
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</return>
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<argument index="0" name="a" type="float">
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</argument>
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<argument index="1" name="b" type="float">
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</argument>
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<argument index="2" name="c" type="float">
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</argument>
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<argument index="3" name="d" type="float">
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</argument>
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<return type="Plane" />
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<argument index="0" name="a" type="float" />
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<argument index="1" name="b" type="float" />
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<argument index="2" name="c" type="float" />
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<argument index="3" name="d" type="float" />
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<description>
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Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin.
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</description>
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</method>
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<method name="Plane" qualifiers="constructor">
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<return type="Plane">
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</return>
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<argument index="0" name="normal" type="Vector3">
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</argument>
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<argument index="1" name="d" type="float">
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</argument>
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<return type="Plane" />
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<argument index="0" name="normal" type="Vector3" />
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<argument index="1" name="d" type="float" />
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<description>
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Creates a plane from the normal and the plane's distance to the origin.
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</description>
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</method>
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<method name="Plane" qualifiers="constructor">
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<return type="Plane">
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</return>
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<argument index="0" name="point" type="Vector3">
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</argument>
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<argument index="1" name="normal" type="Vector3">
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</argument>
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<return type="Plane" />
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<argument index="0" name="point" type="Vector3" />
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<argument index="1" name="normal" type="Vector3" />
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<description>
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Creates a plane from the given position and a plane normal.
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</description>
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</method>
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<method name="Plane" qualifiers="constructor">
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<return type="Plane">
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</return>
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<argument index="0" name="point1" type="Vector3">
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</argument>
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<argument index="1" name="point2" type="Vector3">
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</argument>
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<argument index="2" name="point3" type="Vector3">
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</argument>
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<return type="Plane" />
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<argument index="0" name="point1" type="Vector3" />
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<argument index="1" name="point2" type="Vector3" />
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<argument index="2" name="point3" type="Vector3" />
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<description>
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Creates a plane from the three points, given in clockwise order.
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</description>
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</method>
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<method name="center" qualifiers="const">
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<return type="Vector3">
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</return>
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<return type="Vector3" />
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<description>
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Returns the center of the plane.
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</description>
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</method>
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<method name="distance_to" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="point" type="Vector3">
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</argument>
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<return type="float" />
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<argument index="0" name="point" type="Vector3" />
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<description>
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Returns the shortest distance from the plane to the position [code]point[/code].
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</description>
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</method>
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<method name="has_point" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector3">
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</argument>
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<argument index="1" name="epsilon" type="float" default="1e-05">
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</argument>
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<return type="bool" />
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<argument index="0" name="point" type="Vector3" />
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<argument index="1" name="epsilon" type="float" default="1e-05" />
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<description>
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Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]epsilon[/code] threshold.
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</description>
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</method>
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<method name="intersect_3" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="b" type="Plane">
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</argument>
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<argument index="1" name="c" type="Plane">
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</argument>
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<return type="Variant" />
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<argument index="0" name="b" type="Plane" />
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<argument index="1" name="c" type="Plane" />
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<description>
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Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned.
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</description>
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</method>
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<method name="intersects_ray" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="dir" type="Vector3">
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</argument>
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<return type="Variant" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="dir" type="Vector3" />
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<description>
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Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
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</description>
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</method>
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<method name="intersects_segment" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="from" type="Vector3">
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</argument>
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<argument index="1" name="to" type="Vector3">
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</argument>
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<return type="Variant" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="to" type="Vector3" />
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<description>
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Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
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</description>
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</method>
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<method name="is_equal_approx" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="to_plane" type="Plane">
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</argument>
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<return type="bool" />
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<argument index="0" name="to_plane" type="Plane" />
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<description>
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Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
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</description>
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</method>
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<method name="is_point_over" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="plane" type="Vector3">
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</argument>
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<return type="bool" />
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<argument index="0" name="plane" type="Vector3" />
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<description>
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Returns [code]true[/code] if [code]point[/code] is located above the plane.
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</description>
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</method>
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<method name="normalized" qualifiers="const">
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<return type="Plane">
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</return>
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<return type="Plane" />
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<description>
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Returns a copy of the plane, normalized.
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool">
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</return>
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<argument index="0" name="right" type="Plane">
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</argument>
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<return type="bool" />
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<argument index="0" name="right" type="Plane" />
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<description>
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool">
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</return>
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<argument index="0" name="right" type="Plane">
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</argument>
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<return type="bool" />
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<argument index="0" name="right" type="Plane" />
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<description>
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</description>
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</method>
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<method name="operator unary+" qualifiers="operator">
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<return type="Plane">
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</return>
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<return type="Plane" />
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<description>
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</description>
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</method>
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<method name="operator unary-" qualifiers="operator">
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<return type="Plane">
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</return>
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<return type="Plane" />
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<description>
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</description>
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</method>
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<method name="project" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="point" type="Vector3">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="point" type="Vector3" />
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<description>
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Returns the orthogonal projection of [code]point[/code] into a point in the plane.
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</description>
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