doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@ -12,39 +12,31 @@
</tutorials>
<methods>
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture2D">
</return>
<argument index="0" name="param" type="StringName">
</argument>
<return type="Texture2D" />
<argument index="0" name="param" type="StringName" />
<description>
Returns the texture that is set as default for the specified parameter.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
<method name="get_mode" qualifiers="const">
<return type="int" enum="Shader.Mode">
</return>
<return type="int" enum="Shader.Mode" />
<description>
Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
</description>
</method>
<method name="has_param" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="StringName">
</argument>
<return type="bool" />
<argument index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
</description>
</method>
<method name="set_default_texture_param">
<return type="void">
</return>
<argument index="0" name="param" type="StringName">
</argument>
<argument index="1" name="texture" type="Texture2D">
</argument>
<return type="void" />
<argument index="0" name="param" type="StringName" />
<argument index="1" name="texture" type="Texture2D" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.