doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@ -11,39 +11,30 @@
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</tutorials>
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<methods>
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<method name="get_shader_param" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="param" type="StringName">
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</argument>
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<return type="Variant" />
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<argument index="0" name="param" type="StringName" />
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<description>
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Returns the current value set for this material of a uniform in the shader.
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</description>
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</method>
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<method name="property_can_revert">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<return type="bool" />
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<argument index="0" name="name" type="String" />
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<description>
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Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
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</description>
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</method>
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<method name="property_get_revert">
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<return type="Variant">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<return type="Variant" />
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<argument index="0" name="name" type="String" />
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<description>
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Returns the default value of the material property with given [code]name[/code].
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</description>
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</method>
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<method name="set_shader_param">
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<return type="void">
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</return>
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<argument index="0" name="param" type="StringName">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<return type="void" />
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<argument index="0" name="param" type="StringName" />
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<argument index="1" name="value" type="Variant" />
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<description>
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Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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</description>
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