doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@ -11,66 +11,51 @@
</tutorials>
<methods>
<method name="execute_modifications">
<return type="void">
</return>
<argument index="0" name="delta" type="float">
</argument>
<argument index="1" name="execution_mode" type="int">
</argument>
<return type="void" />
<argument index="0" name="delta" type="float" />
<argument index="1" name="execution_mode" type="int" />
<description>
Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
</description>
</method>
<method name="get_bone">
<return type="Bone2D">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Bone2D" />
<argument index="0" name="idx" type="int" />
<description>
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<return type="int" />
<description>
Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
</description>
</method>
<method name="get_bone_local_pose_override">
<return type="Transform2D">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<return type="Transform2D" />
<argument index="0" name="bone_idx" type="int" />
<description>
Returns the local pose override transform for [code]bone_idx[/code].
</description>
</method>
<method name="get_modification_stack" qualifiers="const">
<return type="SkeletonModificationStack2D">
</return>
<return type="SkeletonModificationStack2D" />
<description>
Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<return type="RID" />
<description>
Returns the [RID] of a Skeleton2D instance.
</description>
</method>
<method name="set_bone_local_pose_override">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="override_pose" type="Transform2D">
</argument>
<argument index="2" name="strength" type="float">
</argument>
<argument index="3" name="persistent" type="bool">
</argument>
<return type="void" />
<argument index="0" name="bone_idx" type="int" />
<argument index="1" name="override_pose" type="Transform2D" />
<argument index="2" name="strength" type="float" />
<argument index="3" name="persistent" type="bool" />
<description>
Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
[code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
@ -78,10 +63,8 @@
</description>
</method>
<method name="set_modification_stack">
<return type="void">
</return>
<argument index="0" name="modification_stack" type="SkeletonModificationStack2D">
</argument>
<return type="void" />
<argument index="0" name="modification_stack" type="SkeletonModificationStack2D" />
<description>
Sets the [SkeletonModificationStack2D] attached to this skeleton.
</description>