doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@ -11,66 +11,51 @@
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</tutorials>
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<methods>
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<method name="execute_modifications">
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<return type="void">
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</return>
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<argument index="0" name="delta" type="float">
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</argument>
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<argument index="1" name="execution_mode" type="int">
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</argument>
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<return type="void" />
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<argument index="0" name="delta" type="float" />
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<argument index="1" name="execution_mode" type="int" />
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<description>
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Executes all the modifications on the [SkeletonModificationStack2D], if the Skeleton3D has one assigned.
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</description>
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</method>
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<method name="get_bone">
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<return type="Bone2D">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Bone2D" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
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</description>
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</method>
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<method name="get_bone_count" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D.
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</description>
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</method>
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<method name="get_bone_local_pose_override">
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<return type="Transform2D">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<return type="Transform2D" />
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<argument index="0" name="bone_idx" type="int" />
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<description>
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Returns the local pose override transform for [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_modification_stack" qualifiers="const">
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<return type="SkeletonModificationStack2D">
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</return>
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<return type="SkeletonModificationStack2D" />
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<description>
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Returns the [SkeletonModificationStack2D] attached to this skeleton, if one exists.
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</description>
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</method>
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<method name="get_skeleton" qualifiers="const">
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<return type="RID">
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</return>
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<return type="RID" />
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<description>
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Returns the [RID] of a Skeleton2D instance.
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</description>
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</method>
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<method name="set_bone_local_pose_override">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="override_pose" type="Transform2D">
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</argument>
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<argument index="2" name="strength" type="float">
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</argument>
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<argument index="3" name="persistent" type="bool">
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</argument>
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="override_pose" type="Transform2D" />
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<argument index="2" name="strength" type="float" />
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<argument index="3" name="persistent" type="bool" />
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<description>
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Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
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[code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
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@ -78,10 +63,8 @@
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</description>
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</method>
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<method name="set_modification_stack">
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<return type="void">
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</return>
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<argument index="0" name="modification_stack" type="SkeletonModificationStack2D">
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</argument>
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<return type="void" />
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<argument index="0" name="modification_stack" type="SkeletonModificationStack2D" />
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<description>
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Sets the [SkeletonModificationStack2D] attached to this skeleton.
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</description>
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