doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
This commit is contained in:
Rémi Verschelde
2021-07-30 15:28:05 +02:00
parent a1c19b9a1e
commit 7adf4cc9b5
408 changed files with 14025 additions and 28050 deletions

View File

@ -11,159 +11,120 @@
</tutorials>
<methods>
<method name="add_animation">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<description>
Adds a new animation to the library.
</description>
</method>
<method name="add_frame">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<argument index="1" name="frame" type="Texture2D">
</argument>
<argument index="2" name="at_position" type="int" default="-1">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="frame" type="Texture2D" />
<argument index="2" name="at_position" type="int" default="-1" />
<description>
Adds a frame to the given animation.
</description>
</method>
<method name="clear">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<description>
Removes all frames from the given animation.
</description>
</method>
<method name="clear_all">
<return type="void">
</return>
<return type="void" />
<description>
Removes all animations. A "default" animation will be created.
</description>
</method>
<method name="get_animation_loop" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<return type="bool" />
<argument index="0" name="anim" type="StringName" />
<description>
Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
</description>
</method>
<method name="get_animation_names" qualifiers="const">
<return type="PackedStringArray">
</return>
<return type="PackedStringArray" />
<description>
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
<method name="get_animation_speed" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<return type="float" />
<argument index="0" name="anim" type="StringName" />
<description>
The animation's speed in frames per second.
</description>
</method>
<method name="get_frame" qualifiers="const">
<return type="Texture2D">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<argument index="1" name="idx" type="int">
</argument>
<return type="Texture2D" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="idx" type="int" />
<description>
Returns the animation's selected frame.
</description>
</method>
<method name="get_frame_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<return type="int" />
<argument index="0" name="anim" type="StringName" />
<description>
Returns the number of frames in the animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<return type="bool" />
<argument index="0" name="anim" type="StringName" />
<description>
If [code]true[/code], the named animation exists.
</description>
</method>
<method name="remove_animation">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<description>
Removes the given animation.
</description>
</method>
<method name="remove_frame">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<argument index="1" name="idx" type="int">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="idx" type="int" />
<description>
Removes the animation's selected frame.
</description>
</method>
<method name="rename_animation">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<argument index="1" name="newname" type="StringName">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="newname" type="StringName" />
<description>
Changes the animation's name to [code]newname[/code].
</description>
</method>
<method name="set_animation_loop">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<argument index="1" name="loop" type="bool">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="loop" type="bool" />
<description>
If [code]true[/code], the animation will loop.
</description>
</method>
<method name="set_animation_speed">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<argument index="1" name="speed" type="float">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="speed" type="float" />
<description>
The animation's speed in frames per second.
</description>
</method>
<method name="set_frame">
<return type="void">
</return>
<argument index="0" name="anim" type="StringName">
</argument>
<argument index="1" name="idx" type="int">
</argument>
<argument index="2" name="txt" type="Texture2D">
</argument>
<return type="void" />
<argument index="0" name="anim" type="StringName" />
<argument index="1" name="idx" type="int" />
<argument index="2" name="txt" type="Texture2D" />
<description>
Sets the texture of the given frame.
</description>