Add MultiNodeEdit support for NavigationRegion3D
Adds MultiNodeEdit support for NavigationRegion3D.
This commit is contained in:
@ -286,6 +286,7 @@ public:
|
||||
virtual void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
|
||||
virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0;
|
||||
virtual bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const = 0;
|
||||
virtual String get_baking_navigation_mesh_state_msg(Ref<NavigationMesh> p_navigation_mesh) const = 0;
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
protected:
|
||||
|
||||
@ -191,6 +191,7 @@ public:
|
||||
void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
|
||||
void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
|
||||
bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override { return false; }
|
||||
String get_baking_navigation_mesh_state_msg(Ref<NavigationMesh> p_navigation_mesh) const override { return ""; }
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
RID source_geometry_parser_create() override { return RID(); }
|
||||
|
||||
Reference in New Issue
Block a user