Fix crash when calling get_argument_count() on invalid Callable
https://github.com/godotengine/godot/issues/103438
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@ -188,7 +188,7 @@ int Callable::get_argument_count(bool *r_is_valid) const {
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if (is_custom()) {
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if (is_custom()) {
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bool valid = false;
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bool valid = false;
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return custom->get_argument_count(r_is_valid ? *r_is_valid : valid);
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return custom->get_argument_count(r_is_valid ? *r_is_valid : valid);
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} else if (!is_null()) {
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} else if (is_valid()) {
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return get_object()->get_method_argument_count(method, r_is_valid);
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return get_object()->get_method_argument_count(method, r_is_valid);
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} else {
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} else {
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if (r_is_valid) {
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if (r_is_valid) {
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