Fix the class docs for the rst-syntax errors.
- Generate a correkt rst-syntax for the [/code] inline markup. (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup) - Fix xml souce bugs for the sphinx's rst syntax werrors: class_area.rst:319: WARNING: Inline literal start-string without end-string. class_area2d.rst:287: WARNING: Inline literal start-string without end-string. class_audioserver.rst:287: WARNING: Inline literal start-string without end-string. class_control.rst:509: WARNING: Inline literal start-string without end-string. class_image.rst:422: WARNING: Inline literal start-string without end-string. class_image.rst:434: WARNING: Inline literal start-string without end-string. class_inputevent.rst:74: WARNING: Inline literal start-string without end-string. class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string. class_inputmap.rst:47: WARNING: Inline literal start-string without end-string. class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_line2d.rst:182: WARNING: Inline literal start-string without end-string. class_thread.rst:51: WARNING: Inline literal start-string without end-string. class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
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Singleton that manages [InputEventAction].
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</brief_description>
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<description>
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Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/Code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
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Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap
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