Fix baked VoxelGI using the wrong color space

This commit is contained in:
retrotails
2025-06-20 14:35:36 -04:00
parent 48f361a6eb
commit 7d1c021061

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@ -312,11 +312,17 @@ Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_co
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
Color c;
c.r = (r[i * 4 + 0] / 255.0) * p_color_mul.r + p_color_add.r;
c.g = (r[i * 4 + 1] / 255.0) * p_color_mul.g + p_color_add.g;
c.b = (r[i * 4 + 2] / 255.0) * p_color_mul.b + p_color_add.b;
Color src = Color(
r[i * 4 + 0] / 255.0,
r[i * 4 + 1] / 255.0,
r[i * 4 + 2] / 255.0,
r[i * 4 + 3] / 255.0);
src = src.srgb_to_linear();
c.a = r[i * 4 + 3] / 255.0;
c.r = src.r * p_color_mul.r + p_color_add.r;
c.g = src.g * p_color_mul.g + p_color_add.g;
c.b = src.b * p_color_mul.b + p_color_add.b;
c.a = src.a;
ret.write[i] = c;
}
@ -342,14 +348,14 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_albedo;
if (albedo_tex.is_valid()) {
img_albedo = albedo_tex->get_image();
mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative
mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo().srgb_to_linear(), Color(0, 0, 0)); // albedo texture, color is multiplicative
} else {
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo().srgb_to_linear()); // no albedo texture, color is additive
}
if (mat->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
Color emission_col = mat->get_emission();
Color emission_col = mat->get_emission().srgb_to_linear();
float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization;
if (GLOBAL_GET_CACHED(bool, "rendering/lights_and_shadows/use_physical_light_units")) {
emission_energy *= mat->get_emission_intensity();