doc: Fix enum tags thanks to 2bc6db6
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@ -40,25 +40,25 @@
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</member>
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</members>
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<constants>
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<constant name="STRETCH_SCALE" value="0">
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<constant name="STRETCH_SCALE" value="0" enum="StretchMode">
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Scale to fit the node's bounding rectangle.
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</constant>
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<constant name="STRETCH_TILE" value="1">
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<constant name="STRETCH_TILE" value="1" enum="StretchMode">
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Tile inside the node's bounding rectangle.
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</constant>
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<constant name="STRETCH_KEEP" value="2">
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<constant name="STRETCH_KEEP" value="2" enum="StretchMode">
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The texture keeps its original size and stays in the bounding rectangle's top-left corner.
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</constant>
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<constant name="STRETCH_KEEP_CENTERED" value="3">
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<constant name="STRETCH_KEEP_CENTERED" value="3" enum="StretchMode">
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The texture keeps its original size and stays centered in the node's bounding rectangle.
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</constant>
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<constant name="STRETCH_KEEP_ASPECT" value="4">
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<constant name="STRETCH_KEEP_ASPECT" value="4" enum="StretchMode">
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Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5">
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<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5" enum="StretchMode">
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Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
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</constant>
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<constant name="STRETCH_KEEP_ASPECT_COVERED" value="6">
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<constant name="STRETCH_KEEP_ASPECT_COVERED" value="6" enum="StretchMode">
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Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
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</constant>
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</constants>
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