Consistently prefix bound virtual methods with _
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@ -5,14 +5,14 @@
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</brief_description>
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<description>
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Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class.
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The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
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The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
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[codeblocks]
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[gdscript]
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tool # Needed so it runs in editor.
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extends EditorScenePostImport
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# This sample changes all node names.
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# Called right after the scene is imported and gets the root node.
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func post_import(scene):
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func _post_import(scene):
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# Change all node names to "modified_[oldnodename]"
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iterate(scene)
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return scene # Remember to return the imported scene
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@ -55,14 +55,7 @@
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<link title="Importing 3D scenes: Custom script">https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link>
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</tutorials>
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<methods>
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<method name="get_source_file" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
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</description>
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</method>
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<method name="post_import" qualifiers="virtual">
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<method name="_post_import" qualifiers="virtual">
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<return type="Object">
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</return>
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<argument index="0" name="scene" type="Object">
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@ -71,6 +64,13 @@
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Called after the scene was imported. This method must return the modified version of the scene.
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</description>
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</method>
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<method name="get_source_file" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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