Fix visuals of the new debugger editor
This commit is contained in:
@ -38,9 +38,9 @@
|
||||
|
||||
class EditorDebuggerTree;
|
||||
|
||||
class EditorDebuggerNode : public TabContainer {
|
||||
class EditorDebuggerNode : public MarginContainer {
|
||||
|
||||
GDCLASS(EditorDebuggerNode, TabContainer);
|
||||
GDCLASS(EditorDebuggerNode, MarginContainer);
|
||||
|
||||
private:
|
||||
enum Options {
|
||||
@ -72,6 +72,7 @@ private:
|
||||
};
|
||||
|
||||
Ref<TCP_Server> server = NULL;
|
||||
TabContainer *tabs = NULL;
|
||||
Button *debugger_button = NULL;
|
||||
MenuButton *script_menu = NULL;
|
||||
|
||||
@ -89,7 +90,7 @@ private:
|
||||
ScriptEditorDebugger::CameraOverride camera_override = ScriptEditorDebugger::OVERRIDE_NONE;
|
||||
Map<Breakpoint, bool> breakpoints;
|
||||
|
||||
ScriptEditorDebugger *_add_debugger(String p_name);
|
||||
ScriptEditorDebugger *_add_debugger();
|
||||
EditorDebuggerRemoteObject *get_inspected_remote_object();
|
||||
|
||||
friend class DebuggerEditorPlugin;
|
||||
|
||||
Reference in New Issue
Block a user