diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 66639965425..6ee6c2e7e7d 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -143,7 +143,7 @@
The bleed scale of the HDR glow.
-
+
The lower threshold of the HDR glow. When using the Mobile rendering method (which only supports a lower dynamic range up to [code]2.0[/code]), this may need to be below [code]1.0[/code] for glow to be visible. A value of [code]0.9[/code] works well in this case. This value also needs to be decreased below [code]1.0[/code] when using glow in 2D, as 2D rendering is performed in SDR.
diff --git a/drivers/gles3/effects/glow.h b/drivers/gles3/effects/glow.h
index 7d52666464e..faeb99e8342 100644
--- a/drivers/gles3/effects/glow.h
+++ b/drivers/gles3/effects/glow.h
@@ -49,7 +49,7 @@ private:
float glow_intensity = 1.0;
float glow_bloom = 0.0;
- float glow_hdr_bleed_threshold = 0.0;
+ float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 9ed3bba5672..f8cf3773b7a 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2829,7 +2829,7 @@ void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_rend
bool glow_enabled = false;
float glow_intensity = 1.0;
float glow_bloom = 0.0;
- float glow_hdr_bleed_threshold = 0.0;
+ float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;
float srgb_white = 1.0;
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 9c710ac25a5..cb6fa57775c 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -168,7 +168,7 @@ private:
float glow_mix = 0.05;
float glow_bloom = 0.0;
GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SCREEN;
- float glow_hdr_bleed_threshold = 0.0;
+ float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;
float glow_map_strength = 0.8f;
diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h
index 67f92052804..62852cf37f3 100644
--- a/servers/rendering/storage/environment_storage.h
+++ b/servers/rendering/storage/environment_storage.h
@@ -103,7 +103,7 @@ private:
float glow_bloom = 0.0;
float glow_mix = 0.01;
RS::EnvironmentGlowBlendMode glow_blend_mode = RS::ENV_GLOW_BLEND_MODE_SCREEN;
- float glow_hdr_bleed_threshold = 0.0;
+ float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_luminance_cap = 12.0;
float glow_hdr_bleed_scale = 2.0;
float glow_map_strength = 0.0f; // 1.0f in GLES3 ??