Fix glow visual compatibility regression (issue #112469)
Reverts the default value of Environment.glow_hdr_threshold from 0.0 back to 1.0 to restore the expected glow appearance in existing projects. The default was inadvertently changed from 1.0 to 0.0 in PR #110077, which caused glow effects to render dramatically different across all rendering methods (Forward+, Mobile, and GL Compatibility). This broke backward compatibility with existing projects like the Kenney 3D Platformer starter kit. Changed files: - scene/resources/environment.h - servers/rendering/storage/environment_storage.h - drivers/gles3/effects/glow.h - drivers/gles3/rasterizer_scene_gles3.cpp - doc/classes/Environment.xml Setting the value back to 1.0 aligns with documented recommendations and restores visual consistency. Fixes #112469
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@ -168,7 +168,7 @@ private:
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float glow_mix = 0.05;
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float glow_bloom = 0.0;
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GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SCREEN;
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float glow_hdr_bleed_threshold = 0.0;
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float glow_hdr_bleed_threshold = 1.0;
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float glow_hdr_bleed_scale = 2.0;
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float glow_hdr_luminance_cap = 12.0;
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float glow_map_strength = 0.8f;
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