Add more uses of appropriate cursors when resizing/moving some UI nodes
This commit is contained in:
@ -62,6 +62,15 @@ GraphEditMinimap::GraphEditMinimap(GraphEdit *p_edit) {
|
||||
is_resizing = false;
|
||||
}
|
||||
|
||||
Control::CursorShape GraphEditMinimap::get_cursor_shape(const Point2 &p_pos) const {
|
||||
Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer"));
|
||||
if (is_resizing || (p_pos.x < resizer->get_width() && p_pos.y < resizer->get_height())) {
|
||||
return CURSOR_FDIAGSIZE;
|
||||
}
|
||||
|
||||
return Control::get_cursor_shape(p_pos);
|
||||
}
|
||||
|
||||
void GraphEditMinimap::update_minimap() {
|
||||
Vector2 graph_offset = _get_graph_offset();
|
||||
Vector2 graph_size = _get_graph_size();
|
||||
@ -190,6 +199,14 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
|
||||
ge->set_scroll_ofs(p_offset + graph_offset - camera_size / 2);
|
||||
}
|
||||
|
||||
Control::CursorShape GraphEdit::get_cursor_shape(const Point2 &p_pos) const {
|
||||
if (moving_selection) {
|
||||
return CURSOR_MOVE;
|
||||
}
|
||||
|
||||
return Control::get_cursor_shape(p_pos);
|
||||
}
|
||||
|
||||
PackedStringArray GraphEdit::get_configuration_warnings() const {
|
||||
PackedStringArray warnings = Control::get_configuration_warnings();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user