Merge pull request #109027 from timothyqiu/editor-node-variables

Remove unused member variables in EditorNode
This commit is contained in:
Thaddeus Crews
2025-09-20 13:41:30 -05:00
2 changed files with 0 additions and 21 deletions

View File

@ -346,8 +346,6 @@ private:
PopupMenu *tool_menu = nullptr;
PopupMenu *export_as_menu = nullptr;
Button *export_button = nullptr;
Button *search_button = nullptr;
TextureProgressBar *audio_vu = nullptr;
Timer *screenshot_timer = nullptr;
@ -408,10 +406,8 @@ private:
EditorBuildProfileManager *build_profile_manager = nullptr;
EditorFileDialog *file_templates = nullptr;
EditorFileDialog *file_export_lib = nullptr;
EditorFileDialog *file_script = nullptr;
EditorFileDialog *file_android_build_source = nullptr;
EditorFileDialog *file_pack_zip = nullptr;
String current_path;
MenuButton *update_spinner = nullptr;
EditorMainScreen *editor_main_screen = nullptr;
@ -463,7 +459,6 @@ private:
int current_menu_option = 0;
SubViewport *scene_root = nullptr; // Root of the scene being edited.
Object *current = nullptr;
Ref<Resource> saving_resource;
HashSet<Ref<Resource>> saving_resources_in_path;
@ -479,8 +474,6 @@ private:
SceneImportSettingsDialog *scene_import_settings = nullptr;
AudioStreamImportSettingsDialog *audio_stream_import_settings = nullptr;
String import_reload_fn;
HashSet<String> textfile_extensions;
HashSet<String> other_file_extensions;
HashSet<FileDialog *> file_dialogs;