Namespaces instead of underscore prefix for binds
Thanks to neikeq for the initial work. Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
This commit is contained in:
176
core/core_bind.h
176
core/core_bind.h
@ -42,12 +42,16 @@
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#include "core/os/thread.h"
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#include "core/templates/safe_refcount.h"
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class _ResourceLoader : public Object {
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GDCLASS(_ResourceLoader, Object);
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class MainLoop;
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namespace core_bind {
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class ResourceLoader : public Object {
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GDCLASS(ResourceLoader, Object);
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protected:
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static void _bind_methods();
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static _ResourceLoader *singleton;
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static ResourceLoader *singleton;
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public:
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enum ThreadLoadStatus {
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@ -63,7 +67,7 @@ public:
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CACHE_MODE_REPLACE, // Resource and subresource use path cache, but replace existing loaded resources when available with information from disk.
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};
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static _ResourceLoader *get_singleton() { return singleton; }
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static ResourceLoader *get_singleton() { return singleton; }
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Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false);
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ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
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@ -77,18 +81,15 @@ public:
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bool exists(const String &p_path, const String &p_type_hint = "");
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ResourceUID::ID get_resource_uid(const String &p_path);
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_ResourceLoader() { singleton = this; }
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ResourceLoader() { singleton = this; }
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};
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VARIANT_ENUM_CAST(_ResourceLoader::ThreadLoadStatus);
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VARIANT_ENUM_CAST(_ResourceLoader::CacheMode);
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class _ResourceSaver : public Object {
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GDCLASS(_ResourceSaver, Object);
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class ResourceSaver : public Object {
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GDCLASS(ResourceSaver, Object);
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protected:
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static void _bind_methods();
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static _ResourceSaver *singleton;
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static ResourceSaver *singleton;
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public:
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enum SaverFlags {
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@ -101,24 +102,20 @@ public:
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FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
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};
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static _ResourceSaver *get_singleton() { return singleton; }
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static ResourceSaver *get_singleton() { return singleton; }
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Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
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Vector<String> get_recognized_extensions(const RES &p_resource);
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_ResourceSaver() { singleton = this; }
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ResourceSaver() { singleton = this; }
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};
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VARIANT_ENUM_CAST(_ResourceSaver::SaverFlags);
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class MainLoop;
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class _OS : public Object {
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GDCLASS(_OS, Object);
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class OS : public Object {
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GDCLASS(OS, Object);
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protected:
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static void _bind_methods();
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static _OS *singleton;
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static OS *singleton;
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public:
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enum VideoDriver {
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@ -245,26 +242,21 @@ public:
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bool request_permissions();
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Vector<String> get_granted_permissions() const;
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static _OS *get_singleton() { return singleton; }
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static OS *get_singleton() { return singleton; }
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_OS() { singleton = this; }
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OS() { singleton = this; }
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};
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VARIANT_ENUM_CAST(_OS::VideoDriver);
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VARIANT_ENUM_CAST(_OS::Weekday);
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VARIANT_ENUM_CAST(_OS::Month);
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VARIANT_ENUM_CAST(_OS::SystemDir);
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class Geometry2D : public Object {
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GDCLASS(Geometry2D, Object);
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class _Geometry2D : public Object {
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GDCLASS(_Geometry2D, Object);
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static _Geometry2D *singleton;
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static Geometry2D *singleton;
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protected:
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static void _bind_methods();
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public:
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static _Geometry2D *get_singleton();
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static Geometry2D *get_singleton();
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Variant segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b);
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Variant line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b);
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Vector<Vector2> get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2);
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@ -315,23 +307,19 @@ public:
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Dictionary make_atlas(const Vector<Size2> &p_rects);
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_Geometry2D() { singleton = this; }
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Geometry2D() { singleton = this; }
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};
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VARIANT_ENUM_CAST(_Geometry2D::PolyBooleanOperation);
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VARIANT_ENUM_CAST(_Geometry2D::PolyJoinType);
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VARIANT_ENUM_CAST(_Geometry2D::PolyEndType);
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class Geometry3D : public Object {
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GDCLASS(Geometry3D, Object);
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class _Geometry3D : public Object {
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GDCLASS(_Geometry3D, Object);
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static _Geometry3D *singleton;
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static Geometry3D *singleton;
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protected:
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static void _bind_methods();
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public:
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static _Geometry3D *get_singleton();
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static Geometry3D *get_singleton();
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Vector<Plane> build_box_planes(const Vector3 &p_extents);
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Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
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Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
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@ -347,11 +335,11 @@ public:
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Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
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_Geometry3D() { singleton = this; }
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Geometry3D() { singleton = this; }
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};
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class _File : public RefCounted {
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GDCLASS(_File, RefCounted);
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class File : public RefCounted {
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GDCLASS(File, RefCounted);
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FileAccess *f = nullptr;
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bool big_endian = false;
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@ -445,15 +433,12 @@ public:
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uint64_t get_modified_time(const String &p_file) const;
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_File() {}
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virtual ~_File();
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File() {}
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virtual ~File();
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};
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VARIANT_ENUM_CAST(_File::ModeFlags);
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VARIANT_ENUM_CAST(_File::CompressionMode);
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class _Directory : public RefCounted {
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GDCLASS(_Directory, RefCounted);
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class Directory : public RefCounted {
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GDCLASS(Directory, RefCounted);
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DirAccess *d;
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bool dir_open = false;
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@ -490,24 +475,24 @@ public:
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Error rename(String p_from, String p_to);
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Error remove(String p_name);
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_Directory();
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virtual ~_Directory();
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Directory();
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virtual ~Directory();
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private:
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bool _list_skip_navigational = false;
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bool _list_skip_hidden = false;
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};
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class _Marshalls : public Object {
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GDCLASS(_Marshalls, Object);
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class Marshalls : public Object {
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GDCLASS(Marshalls, Object);
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static _Marshalls *singleton;
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static Marshalls *singleton;
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protected:
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static void _bind_methods();
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public:
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static _Marshalls *get_singleton();
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static Marshalls *get_singleton();
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String variant_to_base64(const Variant &p_var, bool p_full_objects = false);
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Variant base64_to_variant(const String &p_str, bool p_allow_objects = false);
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@ -518,13 +503,13 @@ public:
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String utf8_to_base64(const String &p_str);
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String base64_to_utf8(const String &p_str);
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_Marshalls() { singleton = this; }
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~_Marshalls() { singleton = nullptr; }
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Marshalls() { singleton = this; }
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~Marshalls() { singleton = nullptr; }
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};
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class _Mutex : public RefCounted {
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GDCLASS(_Mutex, RefCounted);
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Mutex mutex;
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class Mutex : public RefCounted {
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GDCLASS(Mutex, RefCounted);
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::Mutex mutex;
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static void _bind_methods();
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@ -534,9 +519,9 @@ public:
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void unlock();
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};
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class _Semaphore : public RefCounted {
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GDCLASS(_Semaphore, RefCounted);
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Semaphore semaphore;
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class Semaphore : public RefCounted {
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GDCLASS(Semaphore, RefCounted);
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::Semaphore semaphore;
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static void _bind_methods();
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@ -546,8 +531,8 @@ public:
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void post();
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};
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class _Thread : public RefCounted {
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GDCLASS(_Thread, RefCounted);
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class Thread : public RefCounted {
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GDCLASS(Thread, RefCounted);
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protected:
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Variant ret;
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@ -555,7 +540,7 @@ protected:
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SafeFlag active;
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Object *target_instance = nullptr;
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StringName target_method;
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Thread thread;
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::Thread thread;
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static void _bind_methods();
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static void _start_func(void *ud);
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@ -573,10 +558,10 @@ public:
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Variant wait_to_finish();
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};
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VARIANT_ENUM_CAST(_Thread::Priority);
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namespace special {
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class _ClassDB : public Object {
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GDCLASS(_ClassDB, Object);
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class ClassDB : public Object {
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GDCLASS(ClassDB, Object);
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protected:
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static void _bind_methods();
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@ -609,19 +594,21 @@ public:
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bool is_class_enabled(StringName p_class) const;
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_ClassDB() {}
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~_ClassDB() {}
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ClassDB() {}
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~ClassDB() {}
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};
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class _Engine : public Object {
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GDCLASS(_Engine, Object);
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} // namespace special
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class Engine : public Object {
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GDCLASS(Engine, Object);
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protected:
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static void _bind_methods();
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static _Engine *singleton;
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static Engine *singleton;
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public:
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static _Engine *get_singleton() { return singleton; }
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static Engine *get_singleton() { return singleton; }
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void set_physics_ticks_per_second(int p_ips);
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int get_physics_ticks_per_second() const;
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@ -661,14 +648,14 @@ public:
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void set_print_error_messages(bool p_enabled);
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bool is_printing_error_messages() const;
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_Engine() { singleton = this; }
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Engine() { singleton = this; }
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};
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class _EngineDebugger : public Object {
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GDCLASS(_EngineDebugger, Object);
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class EngineDebugger : public Object {
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GDCLASS(EngineDebugger, Object);
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class ProfilerCallable {
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friend class _EngineDebugger;
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friend class EngineDebugger;
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Callable callable_toggle;
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Callable callable_add;
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@ -689,10 +676,10 @@ class _EngineDebugger : public Object {
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protected:
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static void _bind_methods();
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static _EngineDebugger *singleton;
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static EngineDebugger *singleton;
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public:
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static _EngineDebugger *get_singleton() { return singleton; }
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static EngineDebugger *get_singleton() { return singleton; }
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bool is_active();
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@ -714,8 +701,29 @@ public:
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static void call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time);
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static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
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_EngineDebugger() { singleton = this; }
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~_EngineDebugger();
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EngineDebugger() { singleton = this; }
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~EngineDebugger();
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};
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} // namespace core_bind
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VARIANT_ENUM_CAST(core_bind::ResourceLoader::ThreadLoadStatus);
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VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
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VARIANT_ENUM_CAST(core_bind::ResourceSaver::SaverFlags);
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VARIANT_ENUM_CAST(core_bind::OS::VideoDriver);
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VARIANT_ENUM_CAST(core_bind::OS::Weekday);
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VARIANT_ENUM_CAST(core_bind::OS::Month);
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VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
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VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
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VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
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VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
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VARIANT_ENUM_CAST(core_bind::File::ModeFlags);
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VARIANT_ENUM_CAST(core_bind::File::CompressionMode);
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VARIANT_ENUM_CAST(core_bind::Thread::Priority);
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#endif // CORE_BIND_H
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