Fix method bindings in FBXDocument by making them virtual in GLTFDocument.
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@ -2347,7 +2347,7 @@ PackedByteArray FBXDocument::generate_buffer(Ref<GLTFState> p_state) {
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return PackedByteArray();
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}
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Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path) {
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Error FBXDocument::write_to_filesystem(Ref<GLTFState> p_state, const String &p_path) {
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return ERR_UNAVAILABLE;
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}
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