BuildSystem: Sort input file lists

so that godot package builds reproducibly
in spite of indeterministic filesystem readdir order
and http://bugs.python.org/issue30461

See https://reproducible-builds.org/ for why this is good.

Sort font input file list, so that builtin_fonts.gen.h
is created in a reproducible way

Sort list of platforms, so that editor/register_exporters.gen.cpp
is created in a reproducible way

Sort list of source files, so that .a files and resulting godot binaries
are created in a reproducible way
This commit is contained in:
Bernhard M. Wiedemann
2018-08-28 20:40:51 +02:00
parent f312582326
commit 83b856c046
3 changed files with 3 additions and 2 deletions

View File

@ -23,7 +23,7 @@ platform_exporters = []
platform_apis = []
global_defaults = []
for x in glob.glob("platform/*"):
for x in sorted(glob.glob("platform/*")):
if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")):
continue
tmppath = "./" + x