Merge pull request #113000 from brycehutchings/d3d12_descriptor_heap_pool_corruption_fix

Fix corruption of D3D12 CPU descriptor heap free blocks
This commit is contained in:
Thaddeus Crews
2025-11-21 14:46:47 -06:00

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@ -491,13 +491,15 @@ Error RenderingDeviceDriverD3D12::CPUDescriptorsHeapPool::release(const CPUDescr
} else if (next != free_blocks_by_offset.end()) {
// Connects to the next block.
remove_from_size_map(next->value);
FreeBlockInfo merged_block = next->value;
merged_block.global_offset -= p_result.count;
merged_block.size += p_result.count;
// Replace with the merged block.
free_blocks_by_offset.erase(next->value.global_offset);
next->value.global_offset -= p_result.count;
next->value.size += p_result.count;
DEV_ASSERT(!free_blocks_by_offset.has(next->value.global_offset));
new_block = free_blocks_by_offset.insert(next->value.global_offset, next->value);
DEV_ASSERT(!free_blocks_by_offset.has(merged_block.global_offset));
new_block = free_blocks_by_offset.insert(merged_block.global_offset, merged_block);
} else {
// Connects to no block.
new_block = free_blocks_by_offset.insert(global_offset, FreeBlockInfo{ p_result.heap, global_offset, p_result.base_offset, p_result.count });