Merge pull request #109442 from archhabra/godotengine_107869
Fix `GDScript::reload` leaving `reloading` as `true` on failure
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@ -755,7 +755,12 @@ Error GDScript::reload(bool p_keep_state) {
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has_instances = instances.size();
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}
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ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
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// Check condition but reset flag before early return
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if (!p_keep_state && has_instances) {
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reloading = false; // Reset flag before returning
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ERR_FAIL_V_MSG(ERR_ALREADY_IN_USE, "Cannot reload script while instances exist.");
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}
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String basedir = path;
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