Merge pull request #111834 from clayjohn/OBS-bug

Use `GL_FRAMEBUFFER` instead of `GL_DRAW_FRAMEBUFFER` when doing final blit to the screen framebuffer to work around OBS bug
This commit is contained in:
Thaddeus Crews
2025-10-21 19:09:31 -05:00

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@ -410,7 +410,7 @@ void RasterizerGLES3::_blit_render_target_to_screen(DisplayServer::WindowID p_sc
} }
#endif #endif
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
if (p_first) { if (p_first) {
if (p_blit.dst_rect.position != Vector2() || p_blit.dst_rect.size != rt->size) { if (p_blit.dst_rect.position != Vector2() || p_blit.dst_rect.size != rt->size) {