Document limitations of refraction from using screen texture

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tetrapod00
2024-12-18 15:53:15 -08:00
parent fafc07335b
commit 861ae87f52

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@ -315,6 +315,7 @@
</member> </member>
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object.
[b]Note:[/b] Refraction is implemented using the screen texture. Only opaque materials will appear in the refraction, since transparent materials do not appear in the screen texture.
</member> </member>
<member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="0.05"> <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="0.05">
The strength of the refraction effect. The strength of the refraction effect.