Document limitations of refraction from using screen texture
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<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
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<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
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If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object.
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If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object.
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[b]Note:[/b] Refraction is implemented using the screen texture. Only opaque materials will appear in the refraction, since transparent materials do not appear in the screen texture.
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</member>
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<member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="0.05">
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<member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="0.05">
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The strength of the refraction effect.
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The strength of the refraction effect.
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