Merge pull request #107280 from kleonc/accept_dialog_bind_ok_button_visibility_to_spacer
Ensure hiding `AcceptDialog` OK button keeps other buttons centered
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@ -329,10 +329,10 @@ void AcceptDialog::_custom_action(const String &p_action) {
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custom_action(p_action);
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}
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void AcceptDialog::_custom_button_visibility_changed(Button *button) {
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Control *right_spacer = Object::cast_to<Control>(button->get_meta("__right_spacer"));
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if (right_spacer) {
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right_spacer->set_visible(button->is_visible());
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void AcceptDialog::_button_visibility_changed(Button *button) {
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Control *bound_spacer = Object::cast_to<Control>(button->get_meta("__bound_spacer"));
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if (bound_spacer) {
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bound_spacer->set_visible(button->is_visible());
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}
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}
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@ -340,18 +340,18 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
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Button *button = memnew(Button);
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button->set_text(p_text);
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Control *right_spacer;
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Control *bound_spacer;
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if (p_right) {
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buttons_hbox->add_child(button);
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right_spacer = buttons_hbox->add_spacer();
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bound_spacer = buttons_hbox->add_spacer();
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} else {
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buttons_hbox->add_child(button);
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buttons_hbox->move_child(button, 0);
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right_spacer = buttons_hbox->add_spacer(true);
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bound_spacer = buttons_hbox->add_spacer(true);
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}
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button->set_meta("__right_spacer", right_spacer);
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button->set_meta("__bound_spacer", bound_spacer);
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button->connect(SceneStringName(visibility_changed), callable_mp(this, &AcceptDialog::_custom_button_visibility_changed).bind(button));
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button->connect(SceneStringName(visibility_changed), callable_mp(this, &AcceptDialog::_button_visibility_changed).bind(button));
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child_controls_changed();
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if (is_visible()) {
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@ -383,12 +383,12 @@ void AcceptDialog::remove_button(Button *p_button) {
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ERR_FAIL_COND_MSG(p_button->get_parent() != buttons_hbox, vformat("Cannot remove button %s as it does not belong to this dialog.", p_button->get_name()));
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ERR_FAIL_COND_MSG(p_button == ok_button, "Cannot remove dialog's OK button.");
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Control *right_spacer = Object::cast_to<Control>(p_button->get_meta("__right_spacer"));
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if (right_spacer) {
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ERR_FAIL_COND_MSG(right_spacer->get_parent() != buttons_hbox, vformat("Cannot remove button %s as its associated spacer does not belong to this dialog.", p_button->get_name()));
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Control *bound_spacer = Object::cast_to<Control>(p_button->get_meta("__bound_spacer"));
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if (bound_spacer) {
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ERR_FAIL_COND_MSG(bound_spacer->get_parent() != buttons_hbox, vformat("Cannot remove button %s as its associated spacer does not belong to this dialog.", p_button->get_name()));
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}
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p_button->disconnect(SceneStringName(visibility_changed), callable_mp(this, &AcceptDialog::_custom_button_visibility_changed));
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p_button->disconnect(SceneStringName(visibility_changed), callable_mp(this, &AcceptDialog::_button_visibility_changed));
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if (p_button->is_connected(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_custom_action))) {
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p_button->disconnect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_custom_action));
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}
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@ -396,10 +396,10 @@ void AcceptDialog::remove_button(Button *p_button) {
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p_button->disconnect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_cancel_pressed));
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}
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if (right_spacer) {
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buttons_hbox->remove_child(right_spacer);
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p_button->remove_meta("__right_spacer");
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right_spacer->queue_free();
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if (bound_spacer) {
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buttons_hbox->remove_child(bound_spacer);
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p_button->remove_meta("__bound_spacer");
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bound_spacer->queue_free();
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}
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buttons_hbox->remove_child(p_button);
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@ -486,7 +486,10 @@ AcceptDialog::AcceptDialog() {
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ok_button = memnew(Button);
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set_default_ok_text(ETR("OK"));
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buttons_hbox->add_child(ok_button);
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buttons_hbox->add_spacer();
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// Ensure hiding OK button will hide one of the initial spacers.
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Control *bound_spacer = buttons_hbox->add_spacer();
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ok_button->set_meta("__bound_spacer", bound_spacer);
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ok_button->connect(SceneStringName(visibility_changed), callable_mp(this, &AcceptDialog::_button_visibility_changed).bind(ok_button));
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ok_button->connect(SceneStringName(pressed), callable_mp(this, &AcceptDialog::_ok_pressed));
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@ -65,7 +65,7 @@ class AcceptDialog : public Window {
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} theme_cache;
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void _custom_action(const String &p_action);
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void _custom_button_visibility_changed(Button *button);
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void _button_visibility_changed(Button *button);
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void _update_child_rects();
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void _update_ok_text();
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