Expose 2D polygon boolean operations in Geometry singleton
Clipper 6.4.2 is used internally to perform polypaths clipping, as well as inflating/deflating polypaths. The following methods were added: ``` Geometry.merge_polygons_2d(poly_a, poly_b) # union Geometry.clip_polygons_2d(poly_a, poly_b) # difference Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection Geometry.exclude_polygons_2d(poly_a, poly_b) # xor Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b) Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b) Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate Geometry.offset_polyline_2d(polyline, delta) # returns polygons // This one helps to implement CSG-like behaviour: Geometry.transform_points_2d(points, transform) ``` All the methods return an array of polygons/polylines. The resulting polygons could possibly be holes which could be checked with `Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
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@ -785,6 +785,78 @@ public:
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return clipped;
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}
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enum PolyBooleanOperation {
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OPERATION_UNION,
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OPERATION_DIFFERENCE,
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OPERATION_INTERSECTION,
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OPERATION_XOR
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};
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enum PolyJoinType {
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JOIN_SQUARE,
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JOIN_ROUND,
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JOIN_MITER
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};
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enum PolyEndType {
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END_POLYGON,
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END_JOINED,
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END_BUTT,
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END_SQUARE,
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END_ROUND
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};
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static Vector<Vector<Point2> > merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
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return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b);
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}
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static Vector<Vector<Point2> > clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
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return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b);
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}
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static Vector<Vector<Point2> > intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
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return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b);
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}
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static Vector<Vector<Point2> > exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
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return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b);
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}
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static Vector<Vector<Point2> > clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
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return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true);
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}
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static Vector<Vector<Point2> > intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
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return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true);
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}
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static Vector<Vector<Point2> > offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
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return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON);
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}
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static Vector<Vector<Point2> > offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
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ERR_EXPLAIN("Attempt to offset a polyline like a polygon (use offset_polygon_2d instead).");
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ERR_FAIL_COND_V(p_end_type == END_POLYGON, Vector<Vector<Point2> >());
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return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
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}
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static Vector<Point2> transform_points_2d(const Vector<Point2> &p_points, const Transform2D &p_mat) {
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Vector<Point2> points;
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for (int i = 0; i < p_points.size(); ++i) {
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points.push_back(p_mat.xform(p_points[i]));
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}
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return points;
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}
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static Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon) {
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Vector<int> triangles;
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@ -951,7 +1023,6 @@ public:
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H.resize(k);
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return H;
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}
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static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon);
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static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
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@ -961,6 +1032,10 @@ public:
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static PoolVector<Plane> build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
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static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
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private:
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static Vector<Vector<Point2> > _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
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static Vector<Vector<Point2> > _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
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};
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#endif
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