Add String::replace_char(s) methods for performance and convenience
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@ -173,7 +173,7 @@ String ProjectSettings::localize_path(const String &p_path) const {
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if (dir->change_dir(path) == OK) {
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String cwd = dir->get_current_dir();
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cwd = cwd.replace("\\", "/");
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cwd = cwd.replace_char('\\', '/');
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// Ensure that we end with a '/'.
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// This is important to ensure that we do not wrongly localize the resource path
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@ -591,7 +591,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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if (!OS::get_singleton()->get_resource_dir().is_empty()) {
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// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
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// If the OS would rather use a specific location, then it will not be empty.
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resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
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resource_path = OS::get_singleton()->get_resource_dir().replace_char('\\', '/');
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if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
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resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
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}
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@ -712,7 +712,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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while (true) {
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// Set the resource path early so things can be resolved when loading.
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resource_path = current_dir;
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resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
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resource_path = resource_path.replace_char('\\', '/'); // Windows path to Unix path just in case.
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err = _load_settings_text_or_binary(current_dir.path_join("project.godot"), current_dir.path_join("project.binary"));
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if (err == OK && !p_ignore_override) {
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// Optional, we don't mind if it fails.
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