From 8895dfa56c4a87db3d4b7ebf3f5d6d60ed7f7a18 Mon Sep 17 00:00:00 2001 From: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> Date: Fri, 17 Oct 2025 14:28:31 +0300 Subject: [PATCH] Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12. --- drivers/d3d12/rendering_shader_container_d3d12.cpp | 4 ---- misc/scripts/install_d3d12_sdk_windows.py | 2 +- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/drivers/d3d12/rendering_shader_container_d3d12.cpp b/drivers/d3d12/rendering_shader_container_d3d12.cpp index 0a766b309c6..c1acc64cbed 100644 --- a/drivers/d3d12/rendering_shader_container_d3d12.cpp +++ b/drivers/d3d12/rendering_shader_container_d3d12.cpp @@ -313,10 +313,6 @@ bool RenderingShaderContainerD3D12::_convert_spirv_to_nir(Span